Tag: learning gamification

  • Transforming Team Building for the Future

    Transforming Team Building for the Future

    Written by: Raveena Elizabeth (Marketing Lead)

    *ThinkCodex is a 4-time Gold Winner for the Best Team Building Vendor as voted by HR directors of Fortune 500 organizations & MNCs. We’ll be sharing our insights and also use a case study to demonstrate what a best-in-class team-building programme looks like. 

    Unlocking the Future of Team Building: Beyond Just Fun

    Is team building just a fun event without real potential for change? In today’s ever-evolving landscape of employee engagement, it’s time to rethink the possibilities.

    Imagine a world where your team-building activities not only foster camaraderie but also elevate your employees’ skills and align them with your company’s values. This is the future of team building, and it’s closer than you might think.

    The Problem With TEAM-BUILDING Programmes

    When discussing team-building strategies, it’s vital to keep in mind the two primary stakeholders: The Business and The Employee. The Business provides funding for these events, while The Employee actively participates in them. Although team-building events are often designed for personal enjoyment, it’s crucial to understand that this is only one aspect of the overall process.

    Failing to closely align employees with the core values and mission of the organization could result in a significant disconnect that ultimately affects team dynamics and organizational success. Thus, it’s critical to prioritize BOTH personal enjoyment and the creation of a cohesive team environment that closely aligns with the goals and objectives of the organization. By doing so, businesses can foster a sense of unity and common purpose that genuinely benefits everyone involved.

    Balancing Act: Business and Personal Value

    At Think Codex, we believe in a balanced approach. We recognize the importance of both Business Value and Personal Value in team building. So, what does a great team-building event look like? It’s one that effectively combines these two aspects.

    The Six Building Blocks of Great Team Building

      Six building blocks of great team building
    Six building blocks of great team building

    A remarkable team-building event integrates at least four components from each side of the spectrum, Business Value and Personal Value. Let’s explore these building blocks:

    Business Value:

    • Growth: Provide employees with opportunities to learn and develop skills applicable to their work.

    • Alignment: Foster awareness and connection to your company’s purpose and values through Culture & Mindset.

    • Team Upskilling: Equip employees with the principles of high-performance teams for practical application.

    Personal Value:

    • Experience: Ensure enjoyment and relaxation, offering a break from work-related stress.

    • De-stressing: Allow employees to release built-up negative energy through mental and emotional wellness practices.

    • Interaction: Encourage team bonding through enjoyable group activities.

    Gamification: The Catalyst for Change

    In the dynamic realm of employee engagement, traditional team-building methods often fall short. They can be too basic, offering little long-term value to participants or the organization. Employees today seek more than just fun; they crave opportunities for growth and development. Enter gamification, a game-changing solution that addresses these challenges head-on.

    Gamification in team building is not merely a trend; it’s a necessity. It’s the bridge between enjoyment and growth. Gamification transforms your team-building events into powerful tools for skill development and values alignment. 

    What A Great TEAM-BUILDING Programme Looks Like

    A great team-building programme must have these 4 components:

    • Increased Employee Engagement: It must be engaging and immersive, going beyond just having fun and fostering a sense of purpose and achievement.

    • Skill Development: It’s a learning opportunity. Your team will acquire practical skills that can be applied immediately in the workplace, effectively closing skill gaps.

    • Values Alignment: It facilitates a deep understanding of your company’s values and purpose. Your team will not only know these values but also embody them.

    • A Bit of Pressure: It adds a bit of a challenge so that teams can have a deeper-level building as opposed to surface-level bonding. According to Flow Theory, people grow best when tasks are not impossible and not too easy. This applies to teams as well. 

    Case Study: AIA and ThinkBuild ESG Simulation

    AIA, a prominent player in the insurance industry, recognized the need to build high-performing teams and deepen their commitment to Environmental, Social, and Governance (ESG) principles. That’s when Think Codex entered the picture with a game-changing solution.

    Here is an example of a digital version of the ThinkBuild simulation

     The implementation of a hybrid simulation model
    The implementation of a hybrid simulation model
     ESG Focus Principles for AIAs
    ESG Focus Principles for AIAs

    Introducing ThinkBuild Simulation, an interactive team-building experience that incorporates ESG education. This simulation lasts for over an hour and allows participants to delve into the essence of teamwork while tackling sustainability challenges. Teams work together to construct sustainable cities through planning, building, and reviewing. Although it’s not as intense as our main simulation, it effectively promotes team cohesion and is a fun experience. What makes ThinkBuild Simulation unique is its seamless integration of virtual simulations and in-person interaction. With this innovative approach, all 103 participants can fully immerse themselves in the interactive experience and enjoy the benefits of collaborating face-to-face.

    During the ThinkBuild Simulation, participants gain valuable insights and key learnings:

    • Understanding Team Stages: Participants can experience and understand the different stages of team development, leading to a deeper appreciation for team dynamics and alignment with Sustainable Operations’ ESG principles.

    • Building and Sustaining Culture: Through sustainable city planning, teams learn how to build and sustain a culture and identity within a team, an invaluable skill applicable to their real-life work environments, where they can better understand the role of People and Culture. 

    • Problem Solving and Growth: Through ideation, problem-solving, and growing as a cohesive unit, participants gain problem-solving skills that can be effectively applied in their professional lives. This aligns with Effective Governance as part of their ESG principles. 

    This holistic approach not only enhances team performance but also instils a sense of purpose and achievement in participants, making it a transformative experience that extends beyond the simulation itself.

    ESG-Focused Simulations: Bridging Theory and Practice

    Participants face scenarios and challenges that demand the application of ESG practices for success. This hands-on approach not only educates but also encourages critical thinking about applying ESG principles to their roles. They learn how sustainable practices can positively impact their work, their team, and the environment.

    In a world where change is the only constant, the ability to adapt and improve is crucial. Gamification, with its built-in feedback mechanisms, ensures teams don’t just participate but progress. It’s a win-win for businesses and employees, making team building more effective and enjoyable than ever before. This collaborative element enhances not only team dynamics but also deepens their understanding of ESG principles through shared insights.

     Physical ThinkBuild simulation example
    Physical ThinkBuild simulation example

    Measuring Success: The Kirkpatrick Evaluation Model

    To gauge the impact of the ThinkBuild Simulation, we employ the Kirkpatrick Evaluation Model, focusing on Level 1 & 2 evaluation, which assesses participants’ experience and also learning.

     The infographic presents a comprehensive overview of the results attained
    The infographic presents a comprehensive overview of the results attained

    The Results Speak Volumes 

    AIA employees rated the ThinkBuild Simulation highly, with an impressive overall rating of 8 out of 10. This isn’t just a number; it’s a testament to the effectiveness of gamification in team building and ESG education.

    Here’s what some participants had to say:

    • “Hands-on experience that tackles real-life challenges.”

    • “Engaging trainers who make learning enjoyable.”

    • “Not your typical training; the skills gained apply both at work and in daily life.”

    Elevate Your Team Building with Gamification

    Want to improve your team-building skills? Look no further than gamification. With its feedback mechanisms, gamification ensures that teams not only participate but also progress. This can lead to increased effectiveness and enjoyment for both businesses and employees.

    Think Codex and AIA have collaborated to create an example of how gamification can be used to elevate team-building, foster ESG insights, and drive success in organizations across industries. By unlocking the full potential of your teams, you can empower them with the knowledge and skills needed to succeed in today’s business landscape.

    If you’re interested in exploring different ways that team-building gamification simulations can help you achieve your organizational goals, speak to our CONSULTANT for FREE demo session today.

  • How To Take The Role of Games In Business Seriously

    How To Take The Role of Games In Business Seriously

    Games have always been seen as an activity for entertainment and leisure, but not for work. Here we explore the place of games in the business world.

    By Andrew Lau

    Everyone has played games. It’s something we experience as part of growing up. Games help us to learn, to avoid repeating mistakes, to choose the right friends, to win graciously, and to lose well. These very things that happen during childhood are what we can also apply to our working lives.

     Gamifying business goals makes achieving them so much more desirable
    Gamifying business goals makes achieving them so much more desirable

    Lately, gamification has come into business in a big way. More and more companies are making time to play, whether to increase employee engagement through team-building activities, or to facilitate learning in a business environment.

    As someone who helps organizations develop their employees’ potential, I often find myself telling bosses that “people learn by doing”. When you need to coordinate with others to learn new concepts, change mindsets, or produce results, then reading slides and memorizing manuals are not effective.

    This is why I’ve spent most of my career building business simulations that help colleagues experience and resolve real-life challenges in a safe environment.

    Business simulations are powerful. They can be built to isolate and target specific issues. Most importantly, you can make mistakes and learn without impacting the real business world.

    Engagement Vs Efficiency: Why does Gamification work?

    For most people they often see the outward representation of games such as cards, tokens, badges, avatars, and leaderboards. However, the real secret lies behind the design of the gamification system.

     Behavorial design - Photo by Startup Stock Photos from Pexels
    Behavorial design – Photo by Startup Stock Photos from Pexels

    There are typically 2 types of system design in the world:

    i. Function-centered design creates systems with the end goal of efficiency. However, even though this system is efficient, it does not mean people are motivated or engaged to use it. Most systems in a business are designed this way.

    ii. Human-centered design on the other hand. focuses on user engagement and motivation instead. It makes people want to use a system and derive personal meaning from their interaction. The question that should be asked during design is “What do we want to make the user feel?” (Engagement) as opposed to “How can we make things faster?” (Efficiency)

    You’re Happier When You Play

    E-Learning is a classic case of function-centered design. Internal e-learning platforms are an efficient way to distribute content among employees. However, it’s usually not designed to actually motivate or engage your people to WANT to learn.

    Here’s how most people approach e-Learning.

    First we go for the quiz, and if we pass (hurray!), we are deemed to have learned the subject. If we fail, then we go through the drudgery of re-watching the videos, only most times, we don’t.

     How engaging is e-learning really?
    How engaging is e-learning really?

    We turn on the video, make a cup of coffee and chat with our colleagues or attend to our emails. We wait for the time when we can take the quiz again. If we fail, repeat coffee and emails till we get it correct.

    This is what learning through a function-centered designed system could look like.

    Learning through a human-centered design system is hugely different. The most obvious difference is that there is usually a big dose of gamification. Imagine if learning in organizations was geared through completing business missions and quests. The only way to complete missions would then be by applying theories and tools.

    Users also rapidly ideate and prototype their ideas in a safe environment. They use iteration to keep getting better at a competency. By the end of a learning session, their repeated actions would have formed the building blocks of new behaviours, ultimately bring results to organizations.

     Think Codex CEO Andrew Lau prototyping human-centered design concepts
    Think Codex CEO Andrew Lau prototyping human-centered design concepts

    Most importantly, users have a lot of fun while gaining insights.

    Gamification truly taps into the core of human-centered design. It’s about designing a system that gets your customers, employees, and even yourself, to be both extrinsically and intrinsically motivated toward desired actions.

    End Game

    So where does this leave us?

    Everybody loves games and are drawn to it because it connects us to who we are as humans.

    We are driven by:

    1. A positive sense of meaning, empowerment, social influence, accomplishment and ownership.
    2. A negative sense of unpredictability, scarcity and avoidance.

    All these drive human engagement and motivation.

    So, to drive results, the choice is simple. All you need to do is press Play.

     

    Andrew Lau is the CEO of Think Codex, a Learning Gamification Organization that believes the best way to get results is through human-centered systems. You can write him at andrew.lau@thinkcodex.com